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Post by AJ.R on Aug 13, 2013 11:12:51 GMT
Recently the fans have submitted a fair amount of questions for me to give to Richard and he gladly answered every single one the best he could. Enjoy this awesome Question and Answer as we find out more of the mysteries behind the Angel of Darkness. -AJ Download Q&A here,Cannot post the full thing here as it's almost 45 questions.
Message From Richard Morton To The Fans
I am truly humbled and honoured that so many people love AOD and can see past it's flaws to appreciate its beauty, it makes all the late and sleepless nights of hard work and on occasion torture to wrestle it to completion all worth while. And to the long term Core fans who love the original series I can only thank you for your long years of tireless support and enthusiasm for the original and still the best tomb raider games, made in England at a little studio in Derby, keep building your creations, they keep the original dream alive.
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Post by Lori Croft on Aug 13, 2013 11:15:13 GMT
It's a great Q&A Thanks for doing it and sharing it with us and massive thanks to Richard for taking part!
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Post by AJ.R on Aug 13, 2013 11:19:38 GMT
Big thanks goes to the fans for such interesting and well thought out questions. Hopefully more exclusive stuff to reveal in the future ^.^
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Post by drcroft on Aug 13, 2013 13:40:07 GMT
This is fantastic, thank you AJ and Richard! So nice to know that many fans, as do I, still hold a flame for AoD
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trarchaeology
Graduate
Tomb Raider fan and amateur archaeologist
Posts: 44
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Post by trarchaeology on Aug 14, 2013 20:43:57 GMT
Thanks AJ and Richard! AoD suffered a huge backlash when it came out but it had enormous potential. It's a shame it was so glitchy and obviously rushed...
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Post by AJ.R on Aug 15, 2013 6:08:51 GMT
Thanks AJ and Richard! AoD suffered a huge backlash when it came out but it had enormous potential. It's a shame it was so glitchy and obviously rushed... I know this is probably gonna sound like I'm bashing Crystal's efforts but I'm not, what I don't understand is how Underworld got away with all the bugs it had yet AOD got ripped to pieces. I found more bugs in Underworld that were even game breaking at times, versus aod.
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Post by drcroft on Aug 15, 2013 9:43:36 GMT
^I think it was just one of those times where it was popular to do a bit of TR bashing, the second film bombed, Chronicles a few years back didn't exactly set the world on fire and new IPs were coming out that the general public preferred over a new TR. Damn shame.
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trarchaeology
Graduate
Tomb Raider fan and amateur archaeologist
Posts: 44
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Post by trarchaeology on Aug 17, 2013 17:35:28 GMT
Thanks AJ and Richard! AoD suffered a huge backlash when it came out but it had enormous potential. It's a shame it was so glitchy and obviously rushed... I know this is probably gonna sound like I'm bashing Crystal's efforts but I'm not, what I don't understand is how Underworld got away with all the bugs it had yet AOD got ripped to pieces. I found more bugs in Underworld that were even game breaking at times, versus aod. Too true. There were a lot of annoying glitches in the Southern Mexico levels...including one that stopped me from continuing the game as I couldn't be bothered to re-do those levels (I think this was highlighted in Stella's walkthrough but I missed the warning).
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Roli
Graduate
Posts: 23
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Post by Roli on Aug 18, 2013 15:07:05 GMT
Thank you so much for the interview! There are some instresting answer! Always nice to read something from the ex-Core members. Touch my heart. I wonder if he would be up for another interview about Core's TRAE... *.* But I don't get my hopes up.
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