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Post by Jaywalker on Mar 15, 2013 9:19:30 GMT
Started Tomb Raider ps3 just now and got notified of a new patch for our Lara. European build now patched upto 1.02. No official fix list yet but i suspect will address some of the minor glitches some users had experienced after launch. Enjoy
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KspyrusTR
Graduate
a survivor is born
Posts: 19
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Post by KspyrusTR on Mar 15, 2013 10:14:01 GMT
i've just downloaded it 
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Post by Aglaophotis on Mar 15, 2013 15:36:00 GMT
The only glitch I encountered in the entire single player campaign was an animation glitch that went away after reloading a checkpoint I just passed. I hope this fixes some of the multiplayer problems though.
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Post by Vinegaress on Mar 19, 2013 20:55:41 GMT
Did it fix that terrible glitch where you're on the Endurance and the box doesn't fall through the floor to save Alex? I still can't believe that got past testers because the PS3 wasn't the only system that had this problem. I literally spend 40-45 minutes trying to fall through the floor to continue the game progress. 
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Post by Jaywalker on Mar 19, 2013 22:44:05 GMT
Did it fix that terrible glitch where you're on the Endurance and the box doesn't fall through the floor to save Alex? I still can't believe that got past testers because the PS3 wasn't the only system that had this problem. I literally spend 40-45 minutes trying to fall through the floor to continue the game progress.  Yes it should resolve this AND if you actually had a save at that point it should `correct` it too.. So can continue a save game if had been stuck there. As for why it wasnt seen, it was quite a specific timing issue, which needed you to start dying whilst in the final part of the big dudes death sequence, BUT it wasnt as simple as that, a fraction of a second either way and it didnt occur.. now remember, that the moment this game was released MORE man hours were played on this game in the first 24 hours then our entire dev cycle.. So all those possible timing permutations were being hit and unfortunately meant consumers saw something we never did. You say it took you 45mins to try and fall through the floor, yet i've seen videos with people doing it in 1-2 seconds.. so again shows things arent always the same for all 
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Post by Vinegaress on Mar 20, 2013 18:15:15 GMT
Did it fix that terrible glitch where you're on the Endurance and the box doesn't fall through the floor to save Alex? I still can't believe that got past testers because the PS3 wasn't the only system that had this problem. I literally spend 40-45 minutes trying to fall through the floor to continue the game progress.  Yes it should resolve this AND if you actually had a save at that point it should `correct` it too.. So can continue a save game if had been stuck there. As for why it wasnt seen, it was quite a specific timing issue, which needed you to start dying whilst in the final part of the big dudes death sequence, BUT it wasnt as simple as that, a fraction of a second either way and it didnt occur.. now remember, that the moment this game was released MORE man hours were played on this game in the first 24 hours then our entire dev cycle.. So all those possible timing permutations were being hit and unfortunately meant consumers saw something we never did. You say it took you 45mins to try and fall through the floor, yet i've seen videos with people doing it in 1-2 seconds.. so again shows things arent always the same for all  Well, that's good that it solves the problem. I've replayed the game to get some trophies I didn't get the first time around and just haven't gotten to that area just yet again, so I didn't know if it had been remedied. That's not really my point when I said it took 40-45 minutes to fall through the glitched vent. My point is, that shouldn't of been there. Yeah, people make mistakes and stuff gets missed, but that's like walking underneath the Eiffel Tower and saying you didn't realize it was that high up because you've walked under it many times before. I also didn't die at all while fighting the 'boss' or big guy. I mean while I'm frustrated it got past testers, I'm not flaming furious. I just think it could of been avoided, and if you think about it, what if that little glitch hadn't been available to do to continue the story? Because you're literally stuck there unless you go down into the ship. People would of been unable to play the single player for days until it was fixed. While I don't think someone should return the game for something that obviously can slip past testers/developers, a lot of people returned their game because they were so infuriated with that glitch (which is extreme in my opinion, but they did it anyway). I just hope nothing like that happens again, I don't think it will though. I'm just glad that's fixed. Another quick question: Did it also fix the glitch where if you complete the add-on tomb "The Lost Adventurer" (I think it is), will it now count as complete if you finish it? It didn't before and when you go to the Map menu, it says "0/1 Downloaded Tombs completed" which isn't right because it got completed, making the stats all messed up.
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Post by Jaywalker on Mar 20, 2013 19:07:03 GMT
I believe its all addressed
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Post by Jaywalker on Apr 11, 2013 9:00:50 GMT
*looks at watch* hmm wonder if there'll be something coming later today
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Post by Lori Croft on Apr 11, 2013 9:15:56 GMT
You're such a tease! 
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Post by Jaywalker on Apr 11, 2013 12:38:55 GMT
New Patch live for everyone  wahoo
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Post by codeveronica on Apr 11, 2013 21:42:31 GMT
The only glitch I encountered was having a random gun floating head height on Shipwreck beach. It was quite amusing.
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