Post by AJ.R on Aug 12, 2013 0:42:58 GMT
-FOR LARA-
1. Dual wielding with Vector-R35 and Scorpion X pistols
2. Lara kick over knight(jumps and grabs a flag, then kicks the statue, so it will knock back against the wall)
3. Lara turn stone- turns a huge stone to the right.
4. Lara throw- Throws something ex: bricks in Parisian Backstreets/Ghetto
5. Lara drop box- Lara drops a small box on the ground
6. Lara pick up box- Lara picks up a small box
7. Lara walk with box- Lara is walking with the box(animation is similar to TR Underworld)
8. Lara adjust box- Stationary animation, for when Lara is holding a box in her hands.
9. Lara throw(low)- Another throw animation, but this one is for the wimpet mines/smoke grenades.
10. Lara harpoon shoot- Shooting animation for the harpoon gun
11. Lara holster harpoon- Holstering animation for the harpoon gun
12. Lara stealth walk with weapon out- Lara sneaking around with a gun out.
13. Lara run into wall- Animation from the classics that triggers whenever Lara runs into a wall.
14. Lara climb out of bin- Comes out of hiding in a bin(is meant for Parisian Backstreets)
15. Lara wall draw gun- Equipping animation for weapons, while Lara is hugging a wall in stealth mode.
16. Lara climb into bin- Climbs into a bin(Parisian Backstreets)
17. Lara runlimp extreme- Would be triggered, after Lara took a lot of damage. She begins limping on one leg.
18. Lara box hold- Lara is holding a box in her hands.
19. Lara bin reach- Lara reaching up to close the lid of a bin, so she can hide in it(Parisian Backstreets)
20. Lara backflip cool- Lara is doing a cool backflip on the ground, like she can do in combat through Crystal Dynamics's games
21. Lara block hand to hand- An animation where Lara blocks enemy punches.
22. Lara swim scuba- An animation where Lara swims with just her legs. Possibly related to the deleted flippers.
23. Lara walk limp slight- An animation where Lara limps while walking, after taking a bit of damage.
-FOR KURTIS-
1. Kurtis cable slide- Sliding down a cable to get to another area.
2. Kurtis open bin- Is the same as Lara's animation, but have no idea where this would happen. Maybe just a leftover, since Core possibly used Lara's moveset for testing, while they were making Kurtis.
3. Kurtis throw- Kurtis throws his Chirugai Blade at something(likely an enemy)
4. Kurtis draw blade- Equipping animation for Kurtis's Chirugai Blade.
5. Kurtis Nephilim attack- Don't know for sure, but I think it's a reaction to either one of Boaz's attacks or the inmates of the Sanatorium
6. Kurtis poison death- A death animation where Kurtis dies, because of poison by Boaz.
7. Kurtis climb into bin- Same reason as animation #2.
8. Kurtis nephilim death- Kurtis is stabbed by Boaz(second transformation), dragged up into the air, then finally thrown on the ground and dies.
9. Kurtis blade spin- An attack for Kurtis's Chirugai blade, where he spins himself around while holding the Chirugai blade with spikes out
10. Kurtis blade charge- An attack for Kurtis's Chirugai blade, where he charges towards an enemy, while holding the Chirugai blade with spikes out.
11. Kurtis into gain power- An animation for where Kurtis gains a level(He originally had attribute upgrades, just like Lara. But these were for his powers, not his arms/legs.)
12. Kurtis walklimp- An animation where Kurtis limps while walking, after taking some damage.
13. Kurtis pullpower- An animation where Kurtis uses his telekinesis to pull down a vent.
14. Kurtis cable step off- An animation where Kurtis gets off a cable. Related to animation #1.
15. Kurtis cross arms outoff- A stationary animation where Kurtis crosses his arms(similar to how Lara did it in some cutscenes in the classics)
16. Kurtis arm chatka catch- An animation where Kurtis catches his Chirugai blade, after throwing it at something.
17. Kurtis psychic shield- An animation where Kurtis protects himself using a mental shield(to possibly protect him from gunfire)
18. Kurtis pipecrawl stance- An animation where Kurtis crosses his legs and holds on to a pipe. Was meant for his Le Serpent Rouge level.
19. Kurtis pipecrawl backwards- An animation where Kurtis traverses backwards, while holding onto a pipe. Related to animation #18.
20. Kurtis pose look- A stationary animation where Kurtis looks behind him, searching left and right.
21. Kurtis walklimp severe- An animation where Kurtis is limping quite badly while walking, after taking a lot of damage.
22. Kurtis leap to cable- An animation where Kurtis jumps and grabs a cable. Related to animations #1 and #14
23. Kurtis run turn 180 degrees- An animation where Kurtis turns 180 degrees while running. Similar to Lara's animation on the PS2 version.
24. Kurtis crawling- This is Lara's animation. Like I said, probably leftovers from Core during development.
25. Kurtis crawl turn 180 degrees- An animation where Kurtis turns 180 degrees while crawling. Probably not meant for Kurtis, but maybe Lara was supposed to have this animation. It's not in her animation list though.
26. Kurtis pipecrawl forward- An animation where Kurtis traverses forwards, while holding onto a pipe. Related to animations #18 and #19.
27. Kurtis wall walk with weapon- An animation where Kurtis has hugged the wall while in stealth mode and is moving along the wall, while having his Boran X equipped.
28. Kurtis wall pose with gun- A stationary animation where Kurtis is standing still, hugging a wall with his Boran X equipped.
29. Kurtis corner spin- An animation where Kurtis goes out of hugging a wall, spinning around, ready to kill enemies.
30. Kurtis throw stealth- An animation where Kurtis throws his Chirugai blade at an enemy, while in stealth mode.
31. Kurtis bin look- An animation where Kurtis looks at a bin, then places his hands on the bin.
32. Kurtis pull block halfway- An animation where Kurtis pulls a block with his Chirugai blade, his back to the block.
33. Kurtis vent kick open- An animation where Kurtis crouches and uses his foot to kick a vent open.
34. Kurtis chatka guide- An animation where Kurtis uses his Chirugai blade, to find out where his next mission objective is.
35. Kurtis console- An animation where uses a computer for something, by using a few computer keys.
36. Kurtis into powerup- A starting trancession animation to an animation where Kurtis gains a new level(attribute upgrades). Related to animation #11
37. Kurtis goo stance fight- Possibly another reaction animation to one of Boaz's attacks.
38. Kurtis stealth attack(legs)- An animation where Kurtis jumps up and uses his legs to strangle an enemy, then landing back on the floor, with one of his legs bended, then he stands up again.
39. Kurtis stealth attack(arms)- An animation where Kurtis sneaks up and grabs an enemy, forcing him to the ground and uses his Chirugai blade to stab the enemy in the neck.
40. Kurtis unbolt door- An animation where Kurtis uses his telekinesis to unbolt a door, allowing him to open the door.
41. Kurtis rope fight- Don't really where this would have taken place, but Kurtis shakes around crazily, looking like he's tied up by ropes, fighting to break free of something.
42. Kurtis goo rope pull- Don't really know where this would have taken place. Same as animation #41, but he moves forward, possibly being forced by an enemy.
43. Kurtis double jump- An animation where Kurtis does a flip. This would have been triggered, after you've pressed the jump button once and press it again.
44. Kurtis sprint- His own sprinting animation(similar to Lara's.)
45. Kurtis sprint jump- His own sprint jump animation(similar to Lara's.)
46. Kurtis locker check- An animation where Kurtis checks a locker and closes it afterwards(Meant for his Le Serpent Rouge level.)
47. Kurtis drawer open- Don't really know where this would have taken place, but Kurtis opens a drawer and closes it afterwards.
-DRUG DEALER-
1. Drug dealer shifty look- An animation, where he does a suspicious look to the side.
2. Drug dealer pager check- An animation where he checks a (notepad?) for something.
-HOBOS-
1. Hobo throw ball- An animation where one of the hobos throws a ball for their dog.
2. Tramp dog run- An animation where the dog runs
3. Tramp dog walk- An animation where the dog walks
4. Tramp dog pickup ball- An animation where the dog picks up his ball.
5. Tramp dog drop ball- An animation where the dog drops his ball.
6. Tramp dog turn 180 degrees- An animation where the dog turns 180 degrees.
7. Tramp dog bark- An animation where the tramp dog barks.
-GYM TRAINER-
1. Gym trainer go away- An animation where the gym trainer tells Lara to go away, through a hand gesture.
2. Gym trainer come here- An animation where the gym trainer tells Lara to come here, through a hand gesture.
3. Gym trainer look at watch- An animation where the gym trainer looks at his watch.
4. Gym trainer boxing demo- An animation where the gym trainer goes into a hand-2-hand combat pose.
-BOXERS-
1. Boxer come here- An animation where the boxers tell each other to come to their position.
-JANICE-
1. Janice check watch- An animation where Janice checks her watch.
2. Janice rest arm on car- An animation where Janice is resting on a car.
3. Janice get up from car- An animation where Janice gets up from resting on her car.
4. Janice accept deal- An animation where Janice accepts a deal from somebody(possibly Lara?)
5. Janice reject deal- An animation where Janice rejects a deal from somebody(possibly Lara?)
-THE CLEANER-
1. Cleaner arm explosive- An animation where the Cleaner arms an explosive.
-BOAZ-
1. Boaz stand upside down- An animation for the 1st transformation where Boaz stands upside down, eventually landing on the ground(possibly crushing Kurtis in the process).
2. Boaz jump- An animation for the 1st transformation where Boaz does a small jump(possibly to catch up with Kurtis, if he's too far away from her/it.)
3. Boaz attack- An animation for the 2nd transformation where Boaz shoots acid out of one of her/it's hands.
4. Boaz fly up- An animation where Boaz flies higher(possibly to make attacks from Kurtis more difficult.)
-KAREL-
1. Karel sprint- An animation where Karel sprints on the ground.
2. Karel land- An animation where Karel lands on the ground, after flying. There are several similar animations in his animation list.
3. Karel stun- An animation where Karel crash lands onto the ground(after getting shot by Lara most likely.)
4. Karel stun recovery- An animation where Karel recovers from a stun(after getting shot by Lara most likely.)
-GUARDS AT MUSEUM-
1. Guard check watch- An animation where a Louvre guard checks his watch.
2. Guard activate alarm- An animation where a Louvre guard activates an alarm, by pressing a button.
3. Guard open door- An animation where a Louvre guard opens a door.
4. Guard point at target- An animation where a Louvre guard points at something, to let the other guards know what their target is(Lara?)
-POLICEMEN-
1. Police gun shoot- An animation where the police actually shoot with their guns.
2. Police baton- An animation where the police use their batons to hit something(most likely Lara, if close.)
3. Police torch- An animation where the police use their torches(this is demonstrated in one of the beta gameplay videos.)
4. Police radio- An animation where the police use their radios(possibly to call for backup, and make other cops aware of Lara's position.)
5. Police open door- An animation where the police open a door.
6. Police use switch- An animation where the police use a switch.
7. Police point- An animation where the police point at something(most likely Lara).
8. Police Cabal sec radio- A mysterious animation which doesn't seem to do anything, but has an untextured object appearing in the air, upon triggering this animation.
-STRAHOV GUARDS-
1. Strahov grenade throw- An animation where they throw grenades(most likely smoke grenades.)
2. Strahov gun jamming- An animation where their guns get jammed.
3. Strahov point- An animation where they point at something, letting other guards know it's all clear.)
1. Dual wielding with Vector-R35 and Scorpion X pistols
2. Lara kick over knight(jumps and grabs a flag, then kicks the statue, so it will knock back against the wall)
3. Lara turn stone- turns a huge stone to the right.
4. Lara throw- Throws something ex: bricks in Parisian Backstreets/Ghetto
5. Lara drop box- Lara drops a small box on the ground
6. Lara pick up box- Lara picks up a small box
7. Lara walk with box- Lara is walking with the box(animation is similar to TR Underworld)
8. Lara adjust box- Stationary animation, for when Lara is holding a box in her hands.
9. Lara throw(low)- Another throw animation, but this one is for the wimpet mines/smoke grenades.
10. Lara harpoon shoot- Shooting animation for the harpoon gun
11. Lara holster harpoon- Holstering animation for the harpoon gun
12. Lara stealth walk with weapon out- Lara sneaking around with a gun out.
13. Lara run into wall- Animation from the classics that triggers whenever Lara runs into a wall.
14. Lara climb out of bin- Comes out of hiding in a bin(is meant for Parisian Backstreets)
15. Lara wall draw gun- Equipping animation for weapons, while Lara is hugging a wall in stealth mode.
16. Lara climb into bin- Climbs into a bin(Parisian Backstreets)
17. Lara runlimp extreme- Would be triggered, after Lara took a lot of damage. She begins limping on one leg.
18. Lara box hold- Lara is holding a box in her hands.
19. Lara bin reach- Lara reaching up to close the lid of a bin, so she can hide in it(Parisian Backstreets)
20. Lara backflip cool- Lara is doing a cool backflip on the ground, like she can do in combat through Crystal Dynamics's games
21. Lara block hand to hand- An animation where Lara blocks enemy punches.
22. Lara swim scuba- An animation where Lara swims with just her legs. Possibly related to the deleted flippers.
23. Lara walk limp slight- An animation where Lara limps while walking, after taking a bit of damage.
-FOR KURTIS-
1. Kurtis cable slide- Sliding down a cable to get to another area.
2. Kurtis open bin- Is the same as Lara's animation, but have no idea where this would happen. Maybe just a leftover, since Core possibly used Lara's moveset for testing, while they were making Kurtis.
3. Kurtis throw- Kurtis throws his Chirugai Blade at something(likely an enemy)
4. Kurtis draw blade- Equipping animation for Kurtis's Chirugai Blade.
5. Kurtis Nephilim attack- Don't know for sure, but I think it's a reaction to either one of Boaz's attacks or the inmates of the Sanatorium
6. Kurtis poison death- A death animation where Kurtis dies, because of poison by Boaz.
7. Kurtis climb into bin- Same reason as animation #2.
8. Kurtis nephilim death- Kurtis is stabbed by Boaz(second transformation), dragged up into the air, then finally thrown on the ground and dies.
9. Kurtis blade spin- An attack for Kurtis's Chirugai blade, where he spins himself around while holding the Chirugai blade with spikes out
10. Kurtis blade charge- An attack for Kurtis's Chirugai blade, where he charges towards an enemy, while holding the Chirugai blade with spikes out.
11. Kurtis into gain power- An animation for where Kurtis gains a level(He originally had attribute upgrades, just like Lara. But these were for his powers, not his arms/legs.)
12. Kurtis walklimp- An animation where Kurtis limps while walking, after taking some damage.
13. Kurtis pullpower- An animation where Kurtis uses his telekinesis to pull down a vent.
14. Kurtis cable step off- An animation where Kurtis gets off a cable. Related to animation #1.
15. Kurtis cross arms outoff- A stationary animation where Kurtis crosses his arms(similar to how Lara did it in some cutscenes in the classics)
16. Kurtis arm chatka catch- An animation where Kurtis catches his Chirugai blade, after throwing it at something.
17. Kurtis psychic shield- An animation where Kurtis protects himself using a mental shield(to possibly protect him from gunfire)
18. Kurtis pipecrawl stance- An animation where Kurtis crosses his legs and holds on to a pipe. Was meant for his Le Serpent Rouge level.
19. Kurtis pipecrawl backwards- An animation where Kurtis traverses backwards, while holding onto a pipe. Related to animation #18.
20. Kurtis pose look- A stationary animation where Kurtis looks behind him, searching left and right.
21. Kurtis walklimp severe- An animation where Kurtis is limping quite badly while walking, after taking a lot of damage.
22. Kurtis leap to cable- An animation where Kurtis jumps and grabs a cable. Related to animations #1 and #14
23. Kurtis run turn 180 degrees- An animation where Kurtis turns 180 degrees while running. Similar to Lara's animation on the PS2 version.
24. Kurtis crawling- This is Lara's animation. Like I said, probably leftovers from Core during development.
25. Kurtis crawl turn 180 degrees- An animation where Kurtis turns 180 degrees while crawling. Probably not meant for Kurtis, but maybe Lara was supposed to have this animation. It's not in her animation list though.
26. Kurtis pipecrawl forward- An animation where Kurtis traverses forwards, while holding onto a pipe. Related to animations #18 and #19.
27. Kurtis wall walk with weapon- An animation where Kurtis has hugged the wall while in stealth mode and is moving along the wall, while having his Boran X equipped.
28. Kurtis wall pose with gun- A stationary animation where Kurtis is standing still, hugging a wall with his Boran X equipped.
29. Kurtis corner spin- An animation where Kurtis goes out of hugging a wall, spinning around, ready to kill enemies.
30. Kurtis throw stealth- An animation where Kurtis throws his Chirugai blade at an enemy, while in stealth mode.
31. Kurtis bin look- An animation where Kurtis looks at a bin, then places his hands on the bin.
32. Kurtis pull block halfway- An animation where Kurtis pulls a block with his Chirugai blade, his back to the block.
33. Kurtis vent kick open- An animation where Kurtis crouches and uses his foot to kick a vent open.
34. Kurtis chatka guide- An animation where Kurtis uses his Chirugai blade, to find out where his next mission objective is.
35. Kurtis console- An animation where uses a computer for something, by using a few computer keys.
36. Kurtis into powerup- A starting trancession animation to an animation where Kurtis gains a new level(attribute upgrades). Related to animation #11
37. Kurtis goo stance fight- Possibly another reaction animation to one of Boaz's attacks.
38. Kurtis stealth attack(legs)- An animation where Kurtis jumps up and uses his legs to strangle an enemy, then landing back on the floor, with one of his legs bended, then he stands up again.
39. Kurtis stealth attack(arms)- An animation where Kurtis sneaks up and grabs an enemy, forcing him to the ground and uses his Chirugai blade to stab the enemy in the neck.
40. Kurtis unbolt door- An animation where Kurtis uses his telekinesis to unbolt a door, allowing him to open the door.
41. Kurtis rope fight- Don't really where this would have taken place, but Kurtis shakes around crazily, looking like he's tied up by ropes, fighting to break free of something.
42. Kurtis goo rope pull- Don't really know where this would have taken place. Same as animation #41, but he moves forward, possibly being forced by an enemy.
43. Kurtis double jump- An animation where Kurtis does a flip. This would have been triggered, after you've pressed the jump button once and press it again.
44. Kurtis sprint- His own sprinting animation(similar to Lara's.)
45. Kurtis sprint jump- His own sprint jump animation(similar to Lara's.)
46. Kurtis locker check- An animation where Kurtis checks a locker and closes it afterwards(Meant for his Le Serpent Rouge level.)
47. Kurtis drawer open- Don't really know where this would have taken place, but Kurtis opens a drawer and closes it afterwards.
-DRUG DEALER-
1. Drug dealer shifty look- An animation, where he does a suspicious look to the side.
2. Drug dealer pager check- An animation where he checks a (notepad?) for something.
-HOBOS-
1. Hobo throw ball- An animation where one of the hobos throws a ball for their dog.
2. Tramp dog run- An animation where the dog runs
3. Tramp dog walk- An animation where the dog walks
4. Tramp dog pickup ball- An animation where the dog picks up his ball.
5. Tramp dog drop ball- An animation where the dog drops his ball.
6. Tramp dog turn 180 degrees- An animation where the dog turns 180 degrees.
7. Tramp dog bark- An animation where the tramp dog barks.
-GYM TRAINER-
1. Gym trainer go away- An animation where the gym trainer tells Lara to go away, through a hand gesture.
2. Gym trainer come here- An animation where the gym trainer tells Lara to come here, through a hand gesture.
3. Gym trainer look at watch- An animation where the gym trainer looks at his watch.
4. Gym trainer boxing demo- An animation where the gym trainer goes into a hand-2-hand combat pose.
-BOXERS-
1. Boxer come here- An animation where the boxers tell each other to come to their position.
-JANICE-
1. Janice check watch- An animation where Janice checks her watch.
2. Janice rest arm on car- An animation where Janice is resting on a car.
3. Janice get up from car- An animation where Janice gets up from resting on her car.
4. Janice accept deal- An animation where Janice accepts a deal from somebody(possibly Lara?)
5. Janice reject deal- An animation where Janice rejects a deal from somebody(possibly Lara?)
-THE CLEANER-
1. Cleaner arm explosive- An animation where the Cleaner arms an explosive.
-BOAZ-
1. Boaz stand upside down- An animation for the 1st transformation where Boaz stands upside down, eventually landing on the ground(possibly crushing Kurtis in the process).
2. Boaz jump- An animation for the 1st transformation where Boaz does a small jump(possibly to catch up with Kurtis, if he's too far away from her/it.)
3. Boaz attack- An animation for the 2nd transformation where Boaz shoots acid out of one of her/it's hands.
4. Boaz fly up- An animation where Boaz flies higher(possibly to make attacks from Kurtis more difficult.)
-KAREL-
1. Karel sprint- An animation where Karel sprints on the ground.
2. Karel land- An animation where Karel lands on the ground, after flying. There are several similar animations in his animation list.
3. Karel stun- An animation where Karel crash lands onto the ground(after getting shot by Lara most likely.)
4. Karel stun recovery- An animation where Karel recovers from a stun(after getting shot by Lara most likely.)
-GUARDS AT MUSEUM-
1. Guard check watch- An animation where a Louvre guard checks his watch.
2. Guard activate alarm- An animation where a Louvre guard activates an alarm, by pressing a button.
3. Guard open door- An animation where a Louvre guard opens a door.
4. Guard point at target- An animation where a Louvre guard points at something, to let the other guards know what their target is(Lara?)
-POLICEMEN-
1. Police gun shoot- An animation where the police actually shoot with their guns.
2. Police baton- An animation where the police use their batons to hit something(most likely Lara, if close.)
3. Police torch- An animation where the police use their torches(this is demonstrated in one of the beta gameplay videos.)
4. Police radio- An animation where the police use their radios(possibly to call for backup, and make other cops aware of Lara's position.)
5. Police open door- An animation where the police open a door.
6. Police use switch- An animation where the police use a switch.
7. Police point- An animation where the police point at something(most likely Lara).
8. Police Cabal sec radio- A mysterious animation which doesn't seem to do anything, but has an untextured object appearing in the air, upon triggering this animation.
-STRAHOV GUARDS-
1. Strahov grenade throw- An animation where they throw grenades(most likely smoke grenades.)
2. Strahov gun jamming- An animation where their guns get jammed.
3. Strahov point- An animation where they point at something, letting other guards know it's all clear.)