Post by Vinegaress on Mar 8, 2015 17:49:30 GMT
So my lovely fiancee got the game for us on Valentine's Day (what a swell guy!), and I really enjoyed the game. Warning, there will be some spoilers, but I'll block them out in white, so if you want to read them, you'll have to highlight over them.
Consider this a review? Haha, I don't know, but these were the pros and cons to the game for me:
Pros >
- I really loved the level designing. It was very in-depth and super intricate. Even some of the puzzles used this to their advantage!
- The graphics were incredible. I didn't expect any less from the new next-generational system(s), (I played on the Playstation 4), but it seemed super polished in terms details, polygons, lighting and shadowing systems, etc., for being one of the first 'arcade genres' on the new consoles.
- The weapons were lots of fun! When I heard that Temple of Osiris was coming out, I was really hoping that CD would use the basis of gun-play along with a big selection of weapons to choose from again, and that definitely happened, along with a couple new weapons.
- The massive choices of relics to use was quite surprising. I didn't expect there to be so many choose from and use for different ways of fighting/playing. It was very refreshing.
- Boss battles in ToO were both challenging and fun and were extremely unique. I found myself saying throughout the fight, 'This is so freakin' cool!'. Some of them were a little trickier than the others, but that made it more fun.
- The concept of helping Horus and Isis was a great idea. It was reminiscent of Tomb Raider IV to me a bit, but in a good way (and TRIV isn't even in my top five games, so that's saying something!).
- Lara's brassiness was perfect! I found myself cheering along with her and saying, 'That's right bitch! I'm gonna kick your ass!' I was so happy that she spoke up more than she did before in Guardian of Light.
- The music was fantastic, unlike the rehashed soundtracks from TRL, TRA, and TRU used in GoL. I found myself 'googling' the soundtrack afterwards, just to listen to the music again.
- WARNING SPOILER: The Boss Fight with Set was super neat to me. I absolutely loved the fact that Osiris fought with you and helped you while you and your teammates helped fight the enemies and Set.
Cons >
- The game was far too short. At first, when my fiancee said 'This is actually kinda short. Feels like we're flying through this', I dismissed what he said and enjoyed my play-through. But the more I played in just a short amount of time, the closer I was to the end. The length of ToO was nothing compared to GoL's game-length. I enjoyed the game so much, but didn't get to enjoy it for very long.
- While the puzzles were great, most of the time, the puzzles just rehashed each other. 'What do you mean?', you ask. Well, take for example that I need Isis/Horus to use a staff for an orb, then I grapple a ring across spikes while they walked over the spikes in a particular direction. Most of the puzzles were like that. By the time I got to a new tomb and was figuring out the room's mechanics, I had realized I had already seen it before. In fact, it was prominent, that I fell for the thought that I had already been in a tomb I had actually never visited.
- There was lots of bugs. Game-breaking bugs. One that occurred during our play-through, was when we had just entered what you would consider the HUB area, the spot where you access all the tombs. Anyways, we had just gotten there and to the right of the area, we saw a gate-way to go through that had some gold dust on it. At the time, we didn't know that signified we couldn't go through it, as especially, it let us go right through it. We continued through the gate and made our way to a new tomb and it was the Khrepi battle. We thought it was extremely early in the game for such a fight but did it anyway and beat him. After defeating Khepri, we left the tomb the way we came (as that's the only way out), only to find out we couldn't leave. The dust was still there but the gate was closed. We tried restarting the game, restarting the console. Nothing. We had to start a brand new game over. That bug disappointed us so much, we almost didn't play anymore. That is a game-breaking bug, and honestly, there's not much of an excuse for something as bad as that. That was just one of the many bugs we found. I'm usually very willing to give someone the benefit of the doubt, but after that and the big game-breaker bugs that were in TR'13, it was just too much for all the time spent on the game (and also considering it's length).
- The lack of getting certain items limited to one person was very disappointing. I'm betting you want an example. Say, I wanted the flame-thrower, I had to get a certain about of, let's say, 70,000 gems. But there was so little in the area (even divided by just two players and not four or three) that the other player literally couldn't hardly pick up any gems or kill anything, or I would miss the chance on the weapon/powerup/relic, etc. And then with the glitches where you would die by something you were not near, would make you lose your gems even more. We found ourselves running the same tomb, five and six times just for one of us to get a weapon/powerup/relic. And that was without competition. Or three-four players.
- Puzzle solving was usually limited to just one person most of the time. Horus/Isis could literally be the only ones able to do anything with the puzzles, disappointingly enough, while Carter and Lara could literally sit by and doing nothing. This happened through 70% of the game-play. GoL expanded on arcade puzzle solving while ToO just decided it was just too much, ironically when it was designed for four players, which would make you think they would make sure everyone had to be involved.
- Not enough Challenge Tombs. At all. There are only five Challenge Tombs in the entire game. The entire game. Not a level, not an area, the entire game. GoL had at least two to three Challenge Tombs per area (excluding boss battles), and there were at least over a dozen areas, that's (counting at only just two per area), 24 Challenge Tombs. We were extremely disappointed. We loved solving the tombs and yet, CD just said, 'Nope!' on Challenge Tombs.
Total Judgement:
In total, I'd give Temple of Osiris a 6.5/10 Stars
Overall: Great graphics, details, story concept, boss battles with great ideas on paper, but poor execution, buggy, short gameplay, along with absent fun elements from it's predecessor.
At the moment, that's all I can think. I hope this helps anyone who is considering playing the game. Don't be discouraged by the cons, the pros most definitely out-weight the bad and it was really fun to play and we're going to be doing another play-through soon again, in fact!
Consider this a review? Haha, I don't know, but these were the pros and cons to the game for me:
Pros >
- I really loved the level designing. It was very in-depth and super intricate. Even some of the puzzles used this to their advantage!
- The graphics were incredible. I didn't expect any less from the new next-generational system(s), (I played on the Playstation 4), but it seemed super polished in terms details, polygons, lighting and shadowing systems, etc., for being one of the first 'arcade genres' on the new consoles.
- The weapons were lots of fun! When I heard that Temple of Osiris was coming out, I was really hoping that CD would use the basis of gun-play along with a big selection of weapons to choose from again, and that definitely happened, along with a couple new weapons.
- The massive choices of relics to use was quite surprising. I didn't expect there to be so many choose from and use for different ways of fighting/playing. It was very refreshing.
- Boss battles in ToO were both challenging and fun and were extremely unique. I found myself saying throughout the fight, 'This is so freakin' cool!'. Some of them were a little trickier than the others, but that made it more fun.
- The concept of helping Horus and Isis was a great idea. It was reminiscent of Tomb Raider IV to me a bit, but in a good way (and TRIV isn't even in my top five games, so that's saying something!).
- Lara's brassiness was perfect! I found myself cheering along with her and saying, 'That's right bitch! I'm gonna kick your ass!' I was so happy that she spoke up more than she did before in Guardian of Light.
- The music was fantastic, unlike the rehashed soundtracks from TRL, TRA, and TRU used in GoL. I found myself 'googling' the soundtrack afterwards, just to listen to the music again.
- WARNING SPOILER: The Boss Fight with Set was super neat to me. I absolutely loved the fact that Osiris fought with you and helped you while you and your teammates helped fight the enemies and Set.
Cons >
- The game was far too short. At first, when my fiancee said 'This is actually kinda short. Feels like we're flying through this', I dismissed what he said and enjoyed my play-through. But the more I played in just a short amount of time, the closer I was to the end. The length of ToO was nothing compared to GoL's game-length. I enjoyed the game so much, but didn't get to enjoy it for very long.
- While the puzzles were great, most of the time, the puzzles just rehashed each other. 'What do you mean?', you ask. Well, take for example that I need Isis/Horus to use a staff for an orb, then I grapple a ring across spikes while they walked over the spikes in a particular direction. Most of the puzzles were like that. By the time I got to a new tomb and was figuring out the room's mechanics, I had realized I had already seen it before. In fact, it was prominent, that I fell for the thought that I had already been in a tomb I had actually never visited.
- There was lots of bugs. Game-breaking bugs. One that occurred during our play-through, was when we had just entered what you would consider the HUB area, the spot where you access all the tombs. Anyways, we had just gotten there and to the right of the area, we saw a gate-way to go through that had some gold dust on it. At the time, we didn't know that signified we couldn't go through it, as especially, it let us go right through it. We continued through the gate and made our way to a new tomb and it was the Khrepi battle. We thought it was extremely early in the game for such a fight but did it anyway and beat him. After defeating Khepri, we left the tomb the way we came (as that's the only way out), only to find out we couldn't leave. The dust was still there but the gate was closed. We tried restarting the game, restarting the console. Nothing. We had to start a brand new game over. That bug disappointed us so much, we almost didn't play anymore. That is a game-breaking bug, and honestly, there's not much of an excuse for something as bad as that. That was just one of the many bugs we found. I'm usually very willing to give someone the benefit of the doubt, but after that and the big game-breaker bugs that were in TR'13, it was just too much for all the time spent on the game (and also considering it's length).
- The lack of getting certain items limited to one person was very disappointing. I'm betting you want an example. Say, I wanted the flame-thrower, I had to get a certain about of, let's say, 70,000 gems. But there was so little in the area (even divided by just two players and not four or three) that the other player literally couldn't hardly pick up any gems or kill anything, or I would miss the chance on the weapon/powerup/relic, etc. And then with the glitches where you would die by something you were not near, would make you lose your gems even more. We found ourselves running the same tomb, five and six times just for one of us to get a weapon/powerup/relic. And that was without competition. Or three-four players.
- Puzzle solving was usually limited to just one person most of the time. Horus/Isis could literally be the only ones able to do anything with the puzzles, disappointingly enough, while Carter and Lara could literally sit by and doing nothing. This happened through 70% of the game-play. GoL expanded on arcade puzzle solving while ToO just decided it was just too much, ironically when it was designed for four players, which would make you think they would make sure everyone had to be involved.
- Not enough Challenge Tombs. At all. There are only five Challenge Tombs in the entire game. The entire game. Not a level, not an area, the entire game. GoL had at least two to three Challenge Tombs per area (excluding boss battles), and there were at least over a dozen areas, that's (counting at only just two per area), 24 Challenge Tombs. We were extremely disappointed. We loved solving the tombs and yet, CD just said, 'Nope!' on Challenge Tombs.
Total Judgement:
In total, I'd give Temple of Osiris a 6.5/10 Stars
Overall: Great graphics, details, story concept, boss battles with great ideas on paper, but poor execution, buggy, short gameplay, along with absent fun elements from it's predecessor.
At the moment, that's all I can think. I hope this helps anyone who is considering playing the game. Don't be discouraged by the cons, the pros most definitely out-weight the bad and it was really fun to play and we're going to be doing another play-through soon again, in fact!