Post by Lori Croft on Aug 27, 2015 8:38:38 GMT
So, on Monday, I was lucky enough to be invited along to an event held in Central London which gave people a chance to get their hands on the new mobile game Lara Croft Go, which was developed over at Square Enix Montreal.
If I’m honest I hadn’t seen anything about this new game other than a few pictures, so I wasn’t sure really what to expect. As you start the game, there’s no tutorial or hints on what to do, but it’s pretty self-explanatory. The fact you have to tap Lara along each step I thought would get annoying, but as you quickly learn, it’s all part of the intricate puzzles and obstacles that really make you stop and think about where you want Lara to go.
This is a complete contrast to Relic Run in which it’s all about lightning reflexes and quick reactions, Lara Croft Go is all about puzzle solving and taking as much time as you need in order to get Lara to the next level alive.
There is also the added incentive in game of trying to spot the sometimes cleverly hidden jars which contain either jewels or part of a larger artefact. The reason for collecting these you’ll find in Lara’s backpack on the title screen where there are ten outfits that you can unlock. I had to give a little smile when I saw that some classic outfits were included in the unlockables.
There are other classic nods in the game that jump out entirely by accident, like the time I made Lara do a handstand when climbing up a ledge! No idea how I got her to do it, but I may have made a little squeak when it happened the first time. There’s also the little roll if you make her change direction quickly. Later on in the game, movable blocks become a part of the puzzles as well as collapsible tiles that fall away if you stand on them twice.
The soundtrack adds to the classic feel as well while you’re playing; it just has this overall feel of a classic addition to the franchise, which is always welcome in my eyes!
As you go through the game, the levels get progressively harder, as well as more complex enemies. There are collapsible floors, blades that move whenever you do and snakes and lizards that will happily snap at you if you get too close. The snakes are pretty easy to avoid if you “sneak” up on them, as in not run into them when they’re facing you, but the lizards are that little bit harder because as soon as they spot you, they will come after you! I lost count of the circles I would find myself running in trying to get behind a lizard to kill it!
The game is out today on Ios, Android and Windows Phones, for £3.99 (€4.99/ $4.99) and if you haven’t already picked up your copy, I highly recommend you do!
If I’m honest I hadn’t seen anything about this new game other than a few pictures, so I wasn’t sure really what to expect. As you start the game, there’s no tutorial or hints on what to do, but it’s pretty self-explanatory. The fact you have to tap Lara along each step I thought would get annoying, but as you quickly learn, it’s all part of the intricate puzzles and obstacles that really make you stop and think about where you want Lara to go.
This is a complete contrast to Relic Run in which it’s all about lightning reflexes and quick reactions, Lara Croft Go is all about puzzle solving and taking as much time as you need in order to get Lara to the next level alive.
There is also the added incentive in game of trying to spot the sometimes cleverly hidden jars which contain either jewels or part of a larger artefact. The reason for collecting these you’ll find in Lara’s backpack on the title screen where there are ten outfits that you can unlock. I had to give a little smile when I saw that some classic outfits were included in the unlockables.
There are other classic nods in the game that jump out entirely by accident, like the time I made Lara do a handstand when climbing up a ledge! No idea how I got her to do it, but I may have made a little squeak when it happened the first time. There’s also the little roll if you make her change direction quickly. Later on in the game, movable blocks become a part of the puzzles as well as collapsible tiles that fall away if you stand on them twice.
The soundtrack adds to the classic feel as well while you’re playing; it just has this overall feel of a classic addition to the franchise, which is always welcome in my eyes!
As you go through the game, the levels get progressively harder, as well as more complex enemies. There are collapsible floors, blades that move whenever you do and snakes and lizards that will happily snap at you if you get too close. The snakes are pretty easy to avoid if you “sneak” up on them, as in not run into them when they’re facing you, but the lizards are that little bit harder because as soon as they spot you, they will come after you! I lost count of the circles I would find myself running in trying to get behind a lizard to kill it!
The game is out today on Ios, Android and Windows Phones, for £3.99 (€4.99/ $4.99) and if you haven’t already picked up your copy, I highly recommend you do!