Post by herbienut1337 on Sept 18, 2013 22:13:47 GMT
While reading, I came across this page.
Mass Media in Social Life
Lara Croft, Tomb Raider: Changing Images of Women in the Mass Media
With digital advances, video games have crossed the line from games to something more closely resembles interactive movies. Costing several million dollars to produce and millions more to market, video games have intricate subplots. Some use celebrity voices for the characters and introduce new songs by major rock groups. Sociologically, what is significant is the content in video games. They expose gamers not only to action but also to ideas and images. Just as in other forms of the mass media, video games communicate powerful messages.
Lara Croft, an adventure-seeking archeologist and star of Tomb Raider and its many sequels, is the essence of this new gender image. Lara is smart, strong, and able to utterly vanquish foes. With both guns blazing, Lara breaks stereotypical gender roles and dominates what previously was the domain of men. She was the first female protagonist in a field of muscle-ripping, gun toting macho caricatures.
Yet the old remains the new powerfully encapsulated in the new. As the photos make here evident, (Photo of Alison Carroll as Lara Croft and Lara from TR Legend) Lara is a fantasy girl for young men of the digital generation. No matter her foe, no matter her predicament, Lara oozes sex. Her form-fitting outfits, which flatter her voluptuous figure, reflect the mental images of the men who created this digital character.
Lara has caught young men’s to such an extent that they have bombarded corporate headquarters with questions about her personal life. Lara is the star of two movies and a comic book. There is also a Lara croft action figure.
I agree with most of the things in there. What do you guys think?
In any case, it’s nice to hear from Lara in a book outside of the gaming industry.
Mass Media in Social Life
Lara Croft, Tomb Raider: Changing Images of Women in the Mass Media
With digital advances, video games have crossed the line from games to something more closely resembles interactive movies. Costing several million dollars to produce and millions more to market, video games have intricate subplots. Some use celebrity voices for the characters and introduce new songs by major rock groups. Sociologically, what is significant is the content in video games. They expose gamers not only to action but also to ideas and images. Just as in other forms of the mass media, video games communicate powerful messages.
Lara Croft, an adventure-seeking archeologist and star of Tomb Raider and its many sequels, is the essence of this new gender image. Lara is smart, strong, and able to utterly vanquish foes. With both guns blazing, Lara breaks stereotypical gender roles and dominates what previously was the domain of men. She was the first female protagonist in a field of muscle-ripping, gun toting macho caricatures.
Yet the old remains the new powerfully encapsulated in the new. As the photos make here evident, (Photo of Alison Carroll as Lara Croft and Lara from TR Legend) Lara is a fantasy girl for young men of the digital generation. No matter her foe, no matter her predicament, Lara oozes sex. Her form-fitting outfits, which flatter her voluptuous figure, reflect the mental images of the men who created this digital character.
Lara has caught young men’s to such an extent that they have bombarded corporate headquarters with questions about her personal life. Lara is the star of two movies and a comic book. There is also a Lara croft action figure.
I agree with most of the things in there. What do you guys think?
In any case, it’s nice to hear from Lara in a book outside of the gaming industry.